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Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
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World Loading Screen Overhaul (UPDATED: 23 February 2018)

by gamefreak130 Posted 18th Feb 2018 at 11:11 AM - Updated 22nd May 2018 at 4:31 PM by gamefreak130
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Changelog

23 February 2018: Uploaded XCAS-compatible mod versions (See "Compatibility and Uninstallation" for more info)

19 February 2018: Day one patch, anyone? Uploaded 1.67 compatible mod versions; use the right one for your current game version.

Reminder: When removing or updating mods, it is good practice to clear the ScriptCache.package file from your Userdata folder.

Let's get something out of the way right now: the base game world loading screen is boring. REALLY boring. Despite this, EA created no official loading screens for use with their store worlds and no way for users to create their own loading screens for custom worlds.

I decided to fix that.



What Is This Mod?
This is a core mod that rewrites the world loading screen controller to use custom loading screens for Sunset Valley and all EA store worlds instead of the default world loading screen. It also provides a framework for creating loading screens for custom worlds and overriding EA's default world loading screens.

No store worlds or expansion packs are required for this mod to run. If you do not have a particular world installed, you simply won't ever see that particular loading screen in-game.



Overriding Existing Loading Screens
Copies of all EA default loading screens (as well as the default main menu background image) are included in the mod. To replace these images or the provided loading screens for EA store worlds with you own, do the following (instructions are lovingly taken from mikey's Base Game & EP World Loading Screens mod):

Quote:
Originally Posted by mikey
  1. Open the package file with S3PE
  2. Click on the resource you wish to replace or Ctrl + click to select multiple resources
  3. From the Menu at the top, click on Resource > Export > To File...
  4. Save the PNG(s) to your desktop or another location
  5. Open each PNG in Photoshop, Gimp, Paint.net or another image editing program
  6. Paste whatever images you want to use over the existing image in your image editing program
  7. Flatten and save the PNG
  8. Go back to your package file, and, from the menu, click on Resource > Import > From File...
  9. Save your package and test in game.


The DefaultLoadGameScreen, DefaultNewGameLoadScreen, DefaultTravelLoadScreen, and GameEntryMainMenu resources have additional graphic information included in them, and require a slightly different procedure:

Quote:
Originally Posted by mikey
  1. Open the package file with S3PE
  2. Click on the resource you wish to replace or Ctrl + click to select multiple resources
  3. From the Menu at the top, click on Resource > Export > To File...
  4. Save the PNG(s) to your desktop or another location
  5. Open each PNG in Photoshop, Gimp, Paint.net or another image editing program
  6. Paste whatever image you want to use over the main image in your image editing program
  7. Use Merge Down or Merge Visible (DO NOT FLATTEN) and save the file
  8. Go back to your package file, and, from the menu, click on Resource > Import > From File...
  9. Save your package and test in game.


Adding Loading Screens For Custom Worlds
Before beginning, ensure that the image you wish to use as a loading screen is a 1024x768 PNG file. If it is not, it must be converted or cropped through your preferred image editing program.

The following uses Pyronium3's amazing Setra as an example:

1. Open the package file in S3PE

2. Click on Resource > Import > From File... (or press Ctrl-Shift-M)



3. Select the image file you wish to use (in this case, "World_Loading_Setra.PNG")



4. In the Resource Details screen, select IMAG (0x2F7D0004) as the type and enter 0 as the group



5. Enter a unique name for your image (in this case, "World_Loading_Setra") and click "FNV64" to generate an instance ID



6. Click "OK" to save the image into the package

7. Right click the "CustomLoadingScreens" _XML resource and open it in Notepad or your preferred text editor

8. Within the "WorldName" tags, enter the full name of the world as it would appear in the new game world selection screen (in this case, "Setra")



9. Within the "PicFileName" tags, enter the full name of the IMAG file you wish to use as it appears in S3PE (in this case, "World_Loading_Setra")



10. Close the text editor and save the package

Success! Your custom loading screen should now be in-game!



Note: if you wish to create more than one custom world loading screen, you must create a new set of "World," "WorldName," and "PicFileName" tags for EACH WORLD!



Compatibility and Uninstallation
Be sure to use the mod version that is compatible with your current game version. This mod will most likely not work with game versions earlier than 1.67; do so at your own risk.

As stated earlier, NO expansions or store worlds are required for this mod to run.

As this is a core mod, some special considerations must be taken regarding compatibility. This mod overrides the following resources, and will conflict with any mod that does the same:
  • 0x54CBD784C0156B99: World_Loading_Beijing
  • 0xD11D50C07C51175F: World_Loading_Cairo
  • 0xF631DC614E3DC882: World_Loading_Paris
  • 0xAEF226B6BA4D25E3: World_Loading_Bridgeport
  • 0x54FDF7DF984D17D0: World_Loading_EP6World
  • 0x694975B94DD51F97: World_Loading_EP7World
  • 0xF7D2868047E7E1C1: World_Loading_University
  • 0x474187408059E4FC: EP10_World_Loading_Screen
  • 0xA547D5DE27F26E72: EP5_World_Loading_Screen
  • 0xD052A3408FDF82C8: World_Loading_Future
  • 0xCA60B97D8A8D6070: World_Loading_Twinbrook
  • 0xE228A0CDF82243C0: ATLAS_NewGameLoadingScreen_00
  • 0x78B0A51665D3FCB0: ATLAS_GameLoadingScreen_00
  • 0x69A9BD04B622EED2: ATLAS_TravelLoadingScreen_00
  • 0xD4C492FE84FF892E: ATLAS_GameEntryMainMenu_00
This mod also overrides UI.dll, and will conflict with any core mod that does the same. Regarding some commonly-used core mods:
There are separate versions of the mod with XCAS compatibility; make sure you use the right one for your XCAS version (basic or full) and game version. These XCAS-compatible mods MUST override the original XCAS core package (i.e. XCAS in packages folder, this mod in overrides folder).

Uninstallation should not cause any problems -- simply remove the mod from the packages folder. All world loading screens will revert to EA default.

Known Issues
None yet, surprisingly.

Additional Credits
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Gamefreak130_LoadingScreenOverhaul_1.69.rar | Description: Use this if your game version is 1.69.43 and you do not have Awesome or XCAS installed 20.85 MB 488 19th Feb 2018
Gamefreak130_LoadingScreenOverhaul_1.67Origin.rar | Description: Use this if your game version is 1.67 (without Steam) and you do not have Awesome or XCAS installed 20.85 MB 275 19th Feb 2018
Gamefreak130_LoadingScreenOverhaul_1.67Steam.rar | Description: Use this if your game version is 1.67 (with Steam) and you do not have Awesome or XCAS installed 20.85 MB 117 19th Feb 2018
Gamefreak130_LoadingScreenOverhaul_XCASBasic_1.69.rar | Description: Use this if your game version is 1.69.43 and you have XCAS Basic (but not Awesome) installed 20.84 MB 72 23rd Feb 2018
Gamefreak130_LoadingScreenOverhaul_XCASBasic_1.67Origin.rar | Description: Use this if your game is version 1.67 (without Steam) and you have XCAS Basic (but not Awesome) installed 20.84 MB 66 23rd Feb 2018
Gamefreak130_LoadingScreenOverhaul_XCASBasic_1.67Steam.rar | Description: Use this if your game version is 1.67 (with Steam) and you have XCAS Basic (but not Awesome) installed 20.84 MB 61 23rd Feb 2018
Gamefreak130_LoadingScreenOverhaul_XCASFull_1.69.rar | Description: Use this if your game version is 1.69.43 and you have XCAS Full (but not Awesome) installed 20.84 MB 93 23rd Feb 2018
Gamefreak130_LoadingScreenOverhaul_XCASFull_1.67Origin.rar | Description: Use this if your game version is 1.67 (without Steam) and you have XCAS Full (but not Awesome) installed 20.84 MB 110 23rd Feb 2018
Gamefreak130_LoadingScreenOverhaul_XCASFull_1.67Steam.rar | Description: Use this if your game version is 1.67 (with Steam) and you have XCAS Full (but not Awesome) installed 20.84 MB 130 23rd Feb 2018
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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Expansion/Stuff packs required:
Sims 3

Built with Game Version: 1.69.43

29 Comments / replies (Who?)

41 Favourited

1,526 Downloads

9,539 Views

Type: Additional Functionality Other

Tags: #game, #world, #loading, #loading screen, #screen, #override, #store, #custom

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