Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Nysha's New Creators for November - posted on 1st Dec 2017 at 10:00 AM
Replies: 361 (Who?), Viewed: 72837 times.
Page 1 of 15
Field Researcher
Original Poster
#1 Old 16th Jul 2015 at 11:21 PM Last edited by Nilxis : 21st Aug 2017 at 9:14 PM.
Default Uranesia - Semi-fantastic, roadless, wild and tropical world (August 21 - new update!)


Hi everyone! This is my new project, I've been working on it for some weeks and now I think it's time I start showing it to you to get some feedback. It's a world I've been planning in my head for months, so there's a lot I want to explain about it, here we go:

THEME AND ENVIRONMENT

Unlike my previous worlds, this one is not based on any real place in particular. It is located in an invented setting that I'm creating from different ideas, my own and others', with a base that might be more or less realistic. This world will feature some fantastic elements which I'll try to integrate into the landscape in a natural and believable way.

The world is located in an indefinite physical and historical setting, in the planet Earth of a parallel universe, which in some ways has evolved like our Earth, but not in others (With that I can explain all the oddities that this world will have xD)

The degree of technology in this world will be similar to the one in the Middle Ages, so there won't be any electrical devices or modern technology. Some game objects and lot types will be omitted too.

In general, the landscapes in this world will be tropical, lush and wild. The world is an island with very high mountains and cliffs, rivers, waterfalls, jungles, beaches, etc. My biggest sources of inspiration are the world Pandora from the movie 'Avatar', the 'Tepuys' in Venezuela and Brazil and several pictures of fantasy landscapes I've found on Deviant Art:



The lots will be inspired mainly on the architecture of ancient cultures such as the Hindu temples, the Greco-Roman cities, and the Mayan, Aztec and South-East Asian architecture. Also my own ideas and Deviant Art pictures:



I also drew some sketches of some parts of the world before starting it:

(My mum threw them out by mistake, that's why they are so crumpled -.-)


Links to see them bigger:


TECHNICAL DETAILS

- Large map size (2048x2014), the world will have many areas to explore, but not too many lots (I'm aiming less than 100), and they won't be as big and overloaded as Barcelona's ones.
-Roadless world, there will only be paths, so no cars or taxis.
-Some CC is being used, not as much as in BCN though. No Store content.
- It includes custom recolors and lightning files.
- It will be populated, in fact, sims will play a very important role in this world
- It will require the following EPs:



BACKSTORY (AND POSSIBLE CHALLENGE)

Uranesia is a lost island in the middle of the ocean, in a semi-fantastic and wild Earth. During centuries, it has been populated by small communities that have been building their settlements and cultures. One of these groups managed to build a prosperous city next to the sea, however, some generations ago, a group of pirates reached the island and destroyed their city. Its inhabitants had to escape and shelter in the mountains, where now they've built another city, yet they've had to leave many treasures behind. The pirates have settled in the old city, now in ruins, alarming all the other communities who, despite that, still live normally more or less isolated in the middle of a place ruled by the power of nature, gods and spirits.

With this backstory in mind I'll build the different areas of the island. It will be a world made mainly to be explored and for its mysteries to be discovered. So, to offer a more interesting experience I've had the idea to create a challenge to play in this world. It would consist approximately on this:

- Your sim is a scientist who has been researching on parallel universes and has managed to create a ship/machine in order to reach them. On the first try, the machine/ship has worked and your sim has reached this island, however, because of an accident the system has been damaged. To repair it, your sim will have to explore the island and visit all its corners, meet the locals and explore some tombs in order to get the needed pieces to get back home.

What do you think about it? Would it be interesting?

PARTS OF THE WORLD

City in the mountains: Built by the fugitives of the pirate's attack. It's a bit hidden and only accessible through a narrow road on the edge of a cliff named "the road of death". It's a walled and self-suficient city, with stone streets, public buildings, temples, water canals, etc. Its inhabitants are civilised and very religious. It's ruled by a priest-king who lives in a palace.

Pirate settlement: Located on the coast, on the ruins of the old destroyed city. The pirates live in wooden shacks and have their boats. They live on the treasures they kept from the city and on the trade with the farmers. They are free and fearsome people, who don't really care about the gods and religion.

Farming area: Community of farmers and horse keepers located not very far from the pirate settlement. They live humbly working in their farms without the threat of the pirates, because of their trade agreement. They are welcoming, kind and hard-working people.

The Great Jungle: Great area of wilderness. It's located on the top of the cliffs, from which numerous waterfalls flow from the jungle rivers, Very few paths go through it and only a few people have explored it. It's one of the most mysterious places in the island.

Inaccessible Island: Little island populated by a tribe that rejects any contact with the outside world. Since the pirate invasion, they have cut the rope bridge that connected them to the main island in order to keep themselves safe. They've been isolated for years and few is known about them, except that they are savages, not really friendly and they practice black magic and voodoo.

The Floating Rocks: Rocky area where big rocks are floating in the air. There are waterfalls flowing down them and wild vegetation. It's a sparsely populated area, except for a big community of birds.

Sacred Island: Close to the city in the mountains, it's a pilgrimage site where one can find various temples and altars. It's a very spiritual place populated by a community of monks who take care of it.

Volcano: The central point in the island, it goes up higher that some clouds. It's an active volcano, with a lava lake. In one of its slopes there are some lava flows that reach the sea. It is suspected that in its interior lives the god of fire and also that the gateway to hell is located there.

These will be approximately the different parts, there might be some changes or even new areas depending on the how the world turns out. Apart from these particular areas, there will be some sims who will live away from the civilization in different places of the island, for example: an inventor, a healer, a philosopher, etc. Also some of the gods will be represented as supernatural sims.

NAME

-Uranesia (from the Greek οὐρανός (sky) + νῆσος ) - "The Sky Islands". Related to the height of the mountains pointing to the sky, the floating rocks and the deco clouds effects I'll add.


Pictures below

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Advertisement
Field Researcher
Original Poster
#2 Old 16th Jul 2015 at 11:25 PM Last edited by Nilxis : 17th Jul 2015 at 12:14 AM.
PICTURES


Aerial view of all what I've done






Beach and coastal cliffs






At the edge of the cliff lies the "road of death"


One must go through this cave to get to it




That's why it's called the "road of death"




Waterfalls and streams






The bridge leading to the entrance of the city




Small swimmable lake in front of the city walls


Entrance gate to the city in the mountains

That's all for now, If you read this you've survived reading my whole posts I'm looking for some feedback on it, so if you have any ideas or suggestions please tell me!
Unlike Barcelona, this world gives much more space for creative and different ideas so you know, I'm waiting to read what you think about it!

More soon!!

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Test Subject
#3 Old 17th Jul 2015 at 12:47 AM
It looks absolutely gorgeous so far! I'll definitely be sending my Sims there on vacation once it's released! I look forward to seeing more updates in the future.
Test Subject
#4 Old 17th Jul 2015 at 1:15 AM
Default Uranesia and Daimonesia sound dark and demonisch. Rahasyanesia sounds more beautiful
but very hindi... since the world a summer one ist, maybe you.ll find some nice words for Summer Island oder something like that...
I would like to propose "Inesia" . It is not mystical but it sounds so. I took the female Name Ines to your "nesia" and if you name one of your goodesses Ines, it would fit ...
Maybe that's silly but I found your world so very beautiful as well the idea behind it, that I had to say something.
Thank you for still making so beautiful dream places.
Theorist
#5 Old 17th Jul 2015 at 1:57 AM Last edited by jje1000 : 17th Jul 2015 at 7:49 AM.
Oooh! Can't wait!

A lot of the architecture reminds me of the architecture in Atlantis: The Lost Empire with the combination of Greek, Mayan and Indian architecture. Great movie for worldbuilding, would definitely recommend a watch for at least the scenery.




I would go for Rahasyanesia, we haven't really had an Indian world yet
Lab Assistant
#6 Old 17th Jul 2015 at 2:32 AM
I'm really liking your new projet!
A sugestion: Why not to make a poor village near the city?
Test Subject
#7 Old 17th Jul 2015 at 8:06 AM
Now that... looks like something that would be really fun to play with. Although I'm not usually attracted to bright and sunny landscapes, this one does looks quite dreamy. It's like some kind of upgraded Castaway-esque setting, and like, Sunlit Tides-y, but still not. It's got a very distinctive look to it, very... ethereal. Nice work you've done there!
Test Subject
DELETED POST
17th Jul 2015 at 10:39 PM
This message has been deleted by cc1999.
Field Researcher
Original Poster
#8 Old 18th Jul 2015 at 1:25 AM
Thank you all so much for the positive feedback! I'm glad you like the world and I can't wait to show you more

@Cheesetruck, thank you!

@hafuhga, I like the name Ines for one of the godesses, maybe "Iness" would sound more exotic Looks like most people prefer the name Rahasyanesia, if I end up choosing it, I will probably use the other two names (or variations of them) for areas of the world. Daimonesia or Daimonia would be perfect for the black magic tribe's island Uranesia for the floating rocks?

@jje1000, wow I didn't know the settings in Disney's Atlantis looked so cool. And they look incredibly convenient for what I'm doing. I'm so reconsidering the way I wanted to make Sacred island after seeing this

@MW_thesism3, I want the city to be very inward looking and closed on itself, without nearby buildings out of the walls. However, I like the idea of having a poorer section inside of it, like a working class area (of farmers mainly).

@Prismatic, Thank you! I'll try to create a darker/gloomy weather type that will appear from time to time, so it won't be always sunny

@cc1999, No, Actually Showtime and Seasons are the EPs I will use the least. From Showtime I only want to add a live show venue (as an open air theater like those of Greeks and Romans) and some recolored posters, nothing else

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Test Subject
DELETED POST
18th Jul 2015 at 2:21 AM
This message has been deleted by cc1999.
Theorist
#9 Old 18th Jul 2015 at 3:10 AM
Quote:
Originally Posted by Nilxis
@jje1000, wow I didn't know the settings in Disney's Atlantis looked so cool. And they look incredibly convenient for what I'm doing. I'm so reconsidering the way I wanted to make Sacred island after seeing this


I think the concept might also work in the city- canals will definitely make things more interesting, and many Indian cities have an element of water in their design. Having canals will also help you fill space without having to fill it completely with lots. I think a multi-tiered fortress city with canals would look fantastic!

Some instances:

Waterfall City:


Indian Architecture:



Indian Stepwells:

Instructor
#10 Old 18th Jul 2015 at 7:45 AM
Very well done so far. I had to have a second look at some of your pictures,because I suddenly doubted whether it actually was from Sims, haha (That's meant as a compliment)
I had some minor "Far Cry" flashes....

Looking very much forward to seeing how this will develop
Instructor
#11 Old 18th Jul 2015 at 9:29 AM
My english is simply not good enough to describe how amazing and beautiful this world is!
Your CFE skills are unbelievable!
Lab Assistant
#12 Old 18th Jul 2015 at 9:31 AM
Jesus Christ it`s EPIC beyond words!!
Icy Spicy
staff: moderator
#13 Old 18th Jul 2015 at 12:22 PM
This is one of the most gorgeous world I have seen . Waiting with baited breath for further updates
As for the name I support Rahasyanesia ( for obvious reasons ofcourse ). Rahasya can also mean mystery!
Theorist
#14 Old 18th Jul 2015 at 11:29 PM
Woah! so this is what you were talking about...
Looks like it can be used as an imaginary historical hood. You really are the Picasso of Ts3 Nilxis.

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Field Researcher
Original Poster
#15 Old 20th Jul 2015 at 11:55 AM Last edited by Nilxis : 20th Jul 2015 at 2:53 PM.
@cc1999, I forgot to add, I will probably use the Spanish window/door/arch, but you're not going to have any problems if you miss Showtime.

@jje1000, Thanks again for the pictures, that Waterfall City looks so cool! I will definitely place some canals, not many, and also some aqueducts

@Tigerdyhr, Far Cry hasn't been one of my inspirations, but the scenery looks similar to what I want to do, so I'll add it to my inspiration list :P

@icemunmun, Thanks, nice to see someone from India liking it! Do you mind if I ask you questions on tumblr about words in Hindi if I need a translation? You know, Google Translate isn't very reliable...

@Crowkeeper, @exlibrisas and @tizerist, Thank you so much!!

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Icy Spicy
staff: moderator
#16 Old 20th Jul 2015 at 6:23 PM
Quote:
Originally Posted by Nilxis

@icemunmun, Thanks, nice to see someone from India liking it! Do you mind if I ask you questions on tumblr about words in Hindi if I need a translation? You know, Google Translate isn't very reliable...



I will be very happy to help.Ask away
#17 Old 21st Jul 2015 at 1:02 AM
Your world is beautiful beyond words - I really can't find words. It's a masterpiece.
Lab Assistant
#18 Old 21st Jul 2015 at 3:45 AM
All your worlds are beautiful, Nilxis, but I think this one may be my favourite.
#19 Old 21st Jul 2015 at 5:57 AM
Quote:
Originally Posted by pj
All your worlds are beautiful, Nilxis, but I think this one may be my favourite.


I think you are right, pj ... I was honored to be involved in the tiniest way in Barcelona (as fairycake89) and that is a beautiful world - but I believe this one could outdo even that.
Field Researcher
Original Poster
#20 Old 22nd Jul 2015 at 12:36 PM Last edited by Nilxis : 22nd Jul 2015 at 4:13 PM.
Thank you pj and Thranduil! I believe most LOTR fans will like this world

(btw, I didn't know you changed your username, glad you've mentioned it!)

----

Ok, so I've run into a problem with the world. After checking the routing data, I've seen that the water objects I've used block the routing in so many places:



I was wondering, would it be possible to create a new cloned water object from a much smaller one? so the routing-blocked area would take just a tiny space? Is there any modder who could help me with this? I would be eternally grateful.

If anyone is interested, the water object I've used is the one called "River Water Single Short" or "waterRiverUpperChina02" in S3PE

Thanks in advance!

PS: I've added a poll about the name of the island in my blog: http://goo.gl/icvfk1

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Test Subject
#21 Old 22nd Jul 2015 at 3:42 PM
Well, I just happen to conveniently have the edited river objects lying around somewhere from a long time ago as they're intended to be used in my world. If I remember correctly, I made them to take up one tile marked as non-routable (which is, very small) at the start of the objects. So, if you haven't already gotten help or solved it yourself, I'll be glad to help you out!
Field Researcher
Original Poster
#22 Old 22nd Jul 2015 at 3:59 PM
Yessss please!!!!
It would be awesome if you could share your edited files with me.
Thank you so much!

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Test Subject
#23 Old 22nd Jul 2015 at 4:06 PM Last edited by Prismatic : 22nd Jul 2015 at 4:20 PM.
My file is a cloned object, so if you wish to use it, you'll have to replace EA's river object with this one in CAW, which isn't very hard to do.
On another note, I can't think of what horrors would happen if it was a default replacement, lol. I imagine China would become broken, with EA's standards.

So, do I like... attach the file to the post, or do you want me to give you a link to a download?

Attached the river object to this post, @Nilxis.
Download - please read all instructions before downloading any files!
File Type: rar Puben_waterRiverUpperChina02_962976E7.rar (3.2 KB, 118 downloads) - View custom content
Description: River object, edited
Field Researcher
Original Poster
#24 Old 22nd Jul 2015 at 4:10 PM
That's exactly what I was looking for! If you want to attatch it that's fine for me

Find my stuff and interact with me here:
Nilxis Designs - Simblr
Test Subject
#25 Old 22nd Jul 2015 at 4:38 PM Last edited by Prismatic : 22nd Jul 2015 at 4:53 PM.
I'm glad to be of assistance! I was so bothered by the huge non-routable area caused by the river back then, what were they thinking?
Is it working? Just making sure that one's the correct file (but I'm like, 99.99% sure it is).
I'm kind of thrilled to see this world develop further!

Also, I've got the edited long river object (the flat, curved, one, UpperChina02) too, in case you need it. I didn't edit the multi-direction one though, for I had no need of it at that time.
Page 1 of 15
Back to top